Skyline is a PuzzIt original: a hybrid that layers two classic logic-puzzle rule sets on the same Latin square. On an N×N grid you place the numbers 1 to N so each appears exactly once in every row and every column, exactly like Futoshiki and Skyscrapers individually. What makes Skyline different is that BOTH clue systems sit on the board at once: some neighbouring cells carry a Futoshiki-style “greater-than” sign the two numbers must obey, and the edges carry Skyscrapers-style visibility numbers counting how many buildings you’d see looking down that row or column, given that a taller building always hides every shorter one behind it.
Every board here is generated fresh from a random seed and is checked to have exactly one solution, so no guessing is ever required: each move follows from the rows, columns, inequality signs, and visibility clues already on the board. The seed lives in the page URL, so you can bookmark or share a specific puzzle and return to the exact same grid later. Pick a size above to begin: smaller grids keep both clue systems light, larger ones give each far more to say.
What makes Skyline distinct from either parent puzzle is how its two clue systems interact rather than simply stack: an inequality sign can rule out a height a visibility count couldn’t reach on its own, and a visibility count can turn an otherwise-symmetric inequality chain into a forced order. Larger sizes don’t just add more of each clue type: they add more places where the two kinds of reasoning have to be combined in the same line before anything moves.

Skyline checks its uniqueness across both rule sets at the same time rather than one after the other: clearing a height fails unless the solver can rule out every arrangement the surviving inequality signs and visibility counts could jointly still satisfy. Stacking two clue systems on one board never opens a second way to finish it; the proof simply has twice as many clue types to account for at once.
Skyline draws its inequality signs and its visibility numbers from the same finished grid rather than bolting two independent boards together, which is what lets the two systems’ consequences interact instead of merely coexist. Because both clue floors sit low at every size, even an Easy Skyline board leans on real deduction from both rule sets: it’s never simply an easy Futoshiki with visibility numbers glued on top.